The name I̽nil Kol Ner is derived from the Wood Elvish language, as I̽nil Kol Ner was founded by Cari Tununzic, who was culturaly Wood Elven.
Climate
I̽nil Kol Ner has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). I̽nil Kol Ner receives an average of 123 cm/y (48 in/y) of precipitation, most of which comes in the form of rain during the spring. I̽nil Kol Ner covers an area of nearly 6 km2 (2 mi2), and an average elevation of 10890 m (-7221 ft) above sea level.
Overview
I̽nil Kol Ner was founded durring the early 18th century in early spring of the year 1700, by Cari Tununzic. The establishment of I̽nil Kol Ner was somewhat plagued by a lack of willing colonists, leading to Cari Tununzic electing to pay people to resettle in I̽nil Kol Ner.
I̽nil Kol Ner was built using the conventions of Wood Elven durring the early 18th century. Naturaly, all settlmentss have their own look to them, and I̽nil Kol Ner is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
I̽nil Kol Ner is buildings are arranged within a network of spacious paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Astonishigly, the failry decent fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around I̽nil Kol Ner gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of I̽nil Kol Ner can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear I̽nil Kol Ner places a lot of value on education and being a learned individual.
Civic Infrastructure
I̽nil Kol Ner possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
I̽nil Kol Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽nil Kol Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽nil Kol Ner's parks.
I̽nil Kol Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽nil Kol Ner.
I̽nil Kol Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
I̽nil Kol Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̽nil Kol Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽nil Kol Ner's public wards, blessings, and other arcane systems.
I̽nil Kol Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽nil Kol Ner's natural decorations nor waterways.
I̽nil Kol Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
I̽nil Kol Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
I̽nil Kol Ner's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
In I̽nil Kol Ner snow is warm to the touch and does not melt within city limits. Also it only happens during summer.
The Azer near I̽nil Kol Ner are known to be a mutant strain of the creature.
I̽nil Kol Ner's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Necromancy energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 4
Shepherds: 4
Farmland: 5957 m2
Cattle and Similar Creatures: 370
Poultry: 4446
Swine: 296
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 148
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 8
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 10
Tanners: 1
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 4
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 6
Coachmen: 2
Cooks: 5
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 4
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 7
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 16
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 5
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
482 of I̽nil Kol Ner's population work within a Foundational Occupation.
29 work in Agriculture
104 work as Craftsmen
39 work as Merchants
78 work as Service Workers
49 work as General Laborers
19 work as Skilled Laborers
72 work as Civil Servants
44 work in Cottage Industries
23 work as Artists
25 work in Produce Industries
941 of I̽nil Kol Ner's population do not work in a formal occupation, but do contribute to the local economy. 59 (4%) are noncontributers.
Points of Interest
I̽nil Kol Ner is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
I̽nil Kol Ner used to be much richer, but something happened in the last (7634 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
In time immemorial, reportedly some time during the late 2nd century Tarn Chatri began to boil, and released a thick toxic cloud from beneath its waters which was isolated to the area around I̽nil Kol Ner, which was swallowed by the fumes for several days. I̽nil Kol Ner lost 119 people, 272 livestock, and 45 buildings in the disaster, though it is of note the local plant life flourished after the disaster. The disaster is referred to as the Suffering Wind.